Time
20:00—22:00
Starting at 20:00 we will play an original night game at the Mystery Camp School, in teams we will re-design the game, adding new elements and learning together what it means to design a game. Simon Johnson is an award winner, Berlin-based game designer that created horror and interactive experiences for thousand of players during the years. His practice focuses in enabling people to play in real, social spaces. He designs experiences to amaze, exhilarate, activate and promote understanding.
Darkness comes…
Darkness comes in many forms. In this game you will battle both mystery and shadow
You will be challenged to navigate a space in dwindling twilight and to decode dark secrets so that you may enter into the light. But are we ever alone in the dark and what other desires does darkness breed?
Simon Johnson
I have been an artist and a game designer since 2003. Whilst I use new technologies to mediate the player experience, my work is more focused on the experience and the social layer than on the tech. I specialise in design that enables people to play in real spaces, and make experiences that amaze, exhilarate, activate and promote understanding. My work exists across a spectrum that has included cult hits like the city wide zombie chase game 2.8 Hours Later as well as realtime policy simulations for the United Nations. I currently co-direct a studio called Free Ice Cream, which is dedicated to making public space and digital space more participatory and playful.